| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 29765 | 37130 | 45929 | 53229 | 16337 | 31192 | 214 | 49 | 29766 | 24322 | 23603 | Atlas:10MB |
| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 36869 | 37132 | 45929 | 103111 | 16276 | 37355 | 382 | 99 | 29853 | 24914 | 23589 | Atlas:10MB |
| Read | Write | Drive | ||
| 14361 | 14261 | 18XL:10MB | ||
| 106666 | 22456 | RAM:5MB |
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 17755 | 28720 | 18335 | 8489 | 4145 | 8289 | 49 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 28394 | 29767 | 11220 | 177 | 30936 | 25956 | 5881 | Atlas:20MB | |||||||
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 18397 | 28727 | 18338 | 8597 | 4299 | 8598 | 99 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 42510 | 31777 | 11054 | 376 | 30842 | 25567 | 5203 | Atlas:20MB | |||||||
| Read | Write | Copy | Drive | |||
| 15049 | 14678 | 3082 | 18XL:100MB | |||
| 36571 | 18244 | 35401 | RAM:8MB |
| Sound | 16bit stereo 22.1kHz | ||
| Radial blur | 5N | 29.33, rips | 4.057, Rmark |
| Chaos zoomer | 5N | 35.01, rips | 1.701, Rmark |
| 25 Pixel | 5N | 137.61, kpps | 4.398, Rmark |
| Robots | 5N | 46.77, rips | 12.117, Rmark |
| Fillrate | 5N | 17.96, MPps | 3.887, Rmark |
| City scene | 5N | 60.98, rips | 15.133, Rmark |
| Video card bus transfer | 5N | 39.33, MBps | 1.252, Rmark |
| Direct3D bus transfer | 5N | 33.22, MBps | 2.839, Rmark |
| ---------------------------------------------- | |||
| Visual appearance | 96.30, percent | ||
| ---------------------------------------------- | |||
| Overall 3D | 3.602, Rmark | ||
| Overall 2D | 2.879, Rmark | ||
| Overall bus rate | 1.728, Rmark | ||
| ---------------------------------------------- | |||
| OVERALL SCORE | 3.104, Rmark | ||
| Resolution | 800*600 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | 102Hz(何故かVSync.off にならず) |
| 3DMark Result | 2642.53 3DMarks |
| Synthetic CPU 3D Speed | 6315.08 CPU 3DMarks |
| Rasterizer Score | 1071.82 3DRasterMarks |
| Game1 - Race | 37.27 FPS |
| Game2 - First Person | 20.47 FPS |
| Fill Rate | 100.74 MTexels/s |
| Fill Rate With Multi-Texturing | 100.82 MTexels/s |
| 2MB Texture Rendering Speed | 194.79 FPS |
| 4MB 〃 | 171.33 FPS |
| 8MB 〃 | 121.92 FPS |
| 16MB 〃 | 2.23 FPS |
| 32MB 〃 | 1.11 FPS |
| 3-pass Bump Mapping Emboss | 94.85 FPS |
| 2-pass 〃 | - |
| 1-pass 〃 | - |
| Resolution | 1024*768 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | V Sync.Off |
| 3DMark Result | 1165 3DMarks |
| CPU Speed | 63 CPU 3DMarks |
| Game1 - Helicopter - Low Detail | 27.4 FPS |
| Game1 - Helicopter - Medium Detail | 16.9 FPS |
| Game1 - Helicopter - High Detail | 5.4 FPS |
| Game2 - Adventure - Low Detail | 24.0 FPS |
| Game2 - Adventure - Medium Detail | 15.1 FPS |
| Game2 - Adventure - High Detail | 8.4 FPS |
| Fill Rate(Single-Texturing) | 97.4 MTexels/s |
| Fill Rate With(Multi-Texturing) | 97.5 MTexels/s |
| High Polygon Count(1 Light) | 1031 KTriangles/s |
| High Polygon Count(4 Lights) | 962 KTriangles/s |
| High Polygon Count(8 Lights) | 870 KTriangles/s |
| 8MB Texture Rendering Speed | 108.8 FPS |
| 16MB 〃 | 103.7 FPS |
| 32MB 〃 | 70.2 FPS |
| 64MB 〃 | 3.0 FPS |
| 3-pass Bump Mapping Emboss | 68.4 FPS |
| 2-pass 〃 | - |
| 1-pass 〃 | - |
| Environment 〃 | - |
| Resolution | 1024*768 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| CPU Optimization | Direct3D Software T&L |
| Refresh Rate | Default |
| Z-Buffering | 16 bit |
| Texture Format | 16 bit |
| FSAA Mode | None |
| 3DMark Score | 371 |
| Game 1 - Car Chase - Low Detail | 5.0 fps |
| Game 1 - Car Chase - High Detail | 0.7 fps |
| Game 2 - Dragothic - Low Detail | 4.6 fps |
| Game 2 - Dragothic - High Detail | 1.9 fps |
| Game 3 - Lobby - Low Detail | 11.8 fps |
| Game 3 - Lobby - High Detail | 5.2 fps |
| Game 4 - Nature | - |
| Fill Rate (Single-Texturing) | 133.1 MTexels/s |
| Fill Rate (Multi-Texturing) | 133.0 MTexels/s |
| High Polygon Count (1 Light) | 0.7 MTriangles/s |
| High Polygon Count (8 Lights) | N/A |
| Environment Bump Mapping | - |
| DOT3 Bump Mapping | - |
| Vertex Shader | 4.5 fps |
| Pixel Shader | - |
| Point Sprites | 0.2 MSprites/s |