| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 28805 | 37001 | 45770 | 53199 | 13344 | 29954 | 214 | 49 | 28054 | 22908 | 22962 | C:10MB |
| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 35256 | 37003 | 45773 | 103093 | 13197 | 29945 | 382 | 99 | 29007 | 23648 | 22965 | C:10MB |
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 16298 | 28620 | 18271 | 5181 | 2657 | 5316 | 49 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 27730 | 26106 | 9396 | 176 | 29340 | 23166 | 5375 | C:\20MB | |||||||
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 17729 | 28620 | 18266 | 5369 | 2601 | 5203 | 99 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 39748 | 29400 | 9077 | 376 | 30073 | 24673 | 7146 | C:\20MB | |||||||
| Sound | 16bit stereo 22.1kHz | ||
| Radial blur | 5N | 19.50, rips | 2.697, Rmark |
| Chaos zoomer | 5N | 20.20, rips | 0.982, Rmark |
| 25 Pixel | 5N | 118.76, kpps | 3.795, Rmark |
| Robots | 5N | 38.18, rips | 9.891, Rmark |
| Fillrate | 5N | 18.08, MPps | 3.913, Rmark |
| City scene | 5N | 49.20, rips | 12.209, Rmark |
| Video card bus transfer | 5N | 25.69, MBps | 0.818, Rmark |
| Direct3D bus transfer | 5N | 24.53, MBps | 2.096, Rmark |
| ---------------------------------------------- | |||
| Visual appearance | 96.30, percent | ||
| ---------------------------------------------- | |||
| Overall 3D | 3.288, Rmark | ||
| Overall 2D | 1.839, Rmark | ||
| Overall bus rate | 1.202, Rmark | ||
| ---------------------------------------------- | |||
| OVERALL SCORE | 2.540, Rmark | ||
| Resolution | 800*600 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | 102Hz(何故かVSync.off にならず) |
| 3DMark Result | 1827.49 3DMarks |
| Synthetic CPU 3D Speed | 4558.36 CPU 3DMarks |
| Rasterizer Score | 1031.35 3DRasterMarks |
| Game1 - Race | 26.73 FPS |
| Game2 - First Person | 13.88 FPS |
| Fill Rate | 97.77 MTexels/s |
| Fill Rate With Multi-Texturing | 97.86 MTexels/s |
| 2MB Texture Rendering Speed | 183.10 FPS |
| 4MB 〃 | 160.49 FPS |
| 8MB 〃 | 114.54 FPS |
| 16MB 〃 | 1.47 FPS |
| 32MB 〃 | 0.73 FPS |
| 3-pass Bump Mapping Emboss | 88.97 FPS |
| 2-pass 〃 | - |
| 1-pass 〃 | - |
| Resolution | 1024*768 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | V Sync.Off |
| 3DMark Result | 911 3DMarks |
| CPU Speed | 45 CPU 3DMarks |
| Game1 - Helicopter - Low Detail | 21.08 FPS |
| Game1 - Helicopter - Medium Detail | 12.35 FPS |
| Game1 - Helicopter - High Detail | 3.70 FPS |
| Game2 - Adventure - Low Detail | 21.40 FPS |
| Game2 - Adventure - Medium Detail | 11.25 FPS |
| Game2 - Adventure - High Detail | 6.12 FPS |
| Fill Rate(Single-Texturing) | 97.49 MTexels/s |
| Fill Rate With(Multi-Texturing) | 97.39 MTexels/s |
| High Polygon Count(1 Light) | 724 KTriangles/s |
| High Polygon Count(4 Lights) | 705 KTriangles/s |
| High Polygon Count(8 Lights) | 650 KTriangles/s |
| 8MB Texture Rendering Speed | 108.69 FPS |
| 16MB 〃 | 100.65 FPS |
| 32MB 〃 | 54.26 FPS |
| 64MB 〃 | 1.33 FPS |
| 3-pass Bump Mapping Emboss | 68.36 FPS |
| 2-pass 〃 | - |
| 1-pass 〃 | - |
| Environment 〃 | - |