| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 25648 | 28844 | 35671 | 51666 | 12741 | 28814 | 168 | 37 | 26596 | 20686 | 18025 | Atlas:10MB |
| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 30235 | 28843 | 35672 | 85379 | 12660 | 28255 | 288 | 99 | 27825 | 22958 | 18029 | Atlas:10MB |
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 15927 | 22306 | 14245 | 5320 | 2499 | 4998 | 37 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 26347 | 23721 | 9254 | 6 | 29723 | 23980 | 7138 | Atlas:20MB | |||||||
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 16099 | 22306 | 14245 | 5062 | 2499 | 4995 | 99 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 35917 | 24329 | 8660 | 13 | 28092 | 23813 | 7143 | Atlas:20MB | |||||||
| Sound | 16bit stereo 22.1kHz | ||
| Radial blur | 5N | 18.68, rips | 2.584, Rmark |
| Chaos zoomer | 5N | 20.42, rips | 0.992, Rmark |
| 25 Pixel | 5N | 104.05, kpps | 3.325, Rmark |
| Robots | 5N | 34.40, rips | 8.912, Rmark |
| Fillrate | 5N | 18.00, MPps | 3.896, Rmark |
| City scene | 5N | 44.94, rips | 11.151, Rmark |
| Video card bus transfer | 5N | 25.61, MBps | 0.815, Rmark |
| Direct3D bus transfer | 5N | 24.29, MBps | 2.076, Rmark |
| ---------------------------------------------- | |||
| Visual appearance | 96.30, percent | ||
| ---------------------------------------------- | |||
| Overall 3D | 3.143, Rmark | ||
| Overall 2D | 1.788, Rmark | ||
| Overall bus rate | 1.194, Rmark | ||
| ---------------------------------------------- | |||
| OVERALL SCORE | 2.444, Rmark | ||
| Resolution | 800*600 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | 102Hz(何故かVSync.off にならず) |
| 3DMark Result | 1809.06 3DMarks |
| Synthetic CPU 3D Speed | 4262.64 CPU 3DMarks |
| Rasterizer Score | 1027.00 3DRasterMarks |
| Game1 - Race | 25.04 FPS |
| Game2 - First Person | 14.19 FPS |
| Fill Rate | 100.18 MTexels/s |
| Fill Rate With Multi-Texturing | 100.19 MTexels/s |
| 2MB Texture Rendering Speed | 189.12 FPS |
| 4MB 〃 | 164.84 FPS |
| 8MB 〃 | 116.41 FPS |
| 16MB 〃 | 1.50 FPS |
| 32MB 〃 | 0.74 FPS |
| 3-pass Bump Mapping Emboss | 87.48 FPS |
| 2-pass 〃 | - |
| 1-pass 〃 | - |
| Resolution | 1024*768 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | V Sync.Off |
| 3DMark Result | 869 3DMarks |
| CPU Speed | 43 CPU 3DMarks |
| Game1 - Helicopter - Low Detail | 19.47 FPS |
| Game1 - Helicopter - Medium Detail | 11.52 FPS |
| Game1 - Helicopter - High Detail | 3.58 FPS |
| Game2 - Adventure - Low Detail | 21.22 FPS |
| Game2 - Adventure - Medium Detail | 10.77 FPS |
| Game2 - Adventure - High Detail | 5.83 FPS |
| Fill Rate(Single-Texturing) | 99.47 MTexels/s |
| Fill Rate With(Multi-Texturing) | 99.46 MTexels/s |
| High Polygon Count(1 Light) | 724 KTriangles/s |
| High Polygon Count(4 Lights) | 681 KTriangles/s |
| High Polygon Count(8 Lights) | 614 KTriangles/s |
| 8MB Texture Rendering Speed | 110.89 FPS |
| 16MB 〃 | 101.91 FPS |
| 32MB 〃 | 57.62 FPS |
| 64MB 〃 | - |
| 3-pass Bump Mapping Emboss | 71.00 FPS |
| 2-pass 〃 | - |
| 1-pass 〃 | - |
| Environment 〃 | - |