| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 35708 | 36165 | 44736 | 91149 | 7756 | 68792 | 0 | 68 | 18583 | 18483 | 22774 | C:10MB |
| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 45121 | 36194 | 44750 | 117164 | 7558 | 117551 | 752 | 69 | 18549 | 18450 | 22775 | C:10MB |
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 14657 | 27950 | 17844 | 13908 | 5324 | 9607 | 68 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 39098 | 39760 | 3777 | 312 | 18123 | 17916 | 2615 | C:\20MB | |||||||
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 14569 | 27951 | 17851 | 13874 | 5375 | 9725 | 69 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 34324 | 43756 | 3416 | 669 | 18139 | 17639 | 2546 | C:\20MB | |||||||
| Sound | 16bit stereo 22.1kHz | ||
| Radial blur | 5N | 38.76, rips | 5.361, Rmark |
| Chaos zoomer | 5N | 50.27, rips | 2.443, Rmark |
| 25 Pixel | 5N | 148.52, kpps | 4.747, Rmark |
| Robots | 5N | 42.64, rips | 11.047, Rmark |
| Fillrate | 5N | 193.00, MPps | 41.774, Rmark |
| City scene | 5N | 60.63, rips | 15.044, Rmark |
| Video card bus transfer | 5N | 64.10, MBps | 2.041, Rmark |
| Direct3D bus transfer | 5N | 17.71, MBps | 1.514, Rmark |
| ---------------------------------------------- | |||
| Visual appearance | 100.00, percent | ||
| ---------------------------------------------- | |||
| Overall 3D | 4.567, Rmark | ||
| Overall 2D | 3.902, Rmark | ||
| Overall bus rate | 1.883, Rmark | ||
| ---------------------------------------------- | |||
| OVERALL SCORE | 3.965, Rmark | ||
| Resolution | 800*600 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | VSync Off |
| 3DMark Result | 3049.59 3DMarks |
| Synthetic CPU 3D Speed | 6583.02 CPU 3DMarks |
| Rasterizer Score | 2225.82 3DRasterMarks |
| Game1 - Race | 36.70 FPS |
| Game2 - First Person | 26.09 FPS |
| Fill Rate | 209.57 MTexels/s |
| Fill Rate With Multi-Texturing | 225.00 MTexels/s |
| 2MB Texture Rendering Speed | 301.185FPS |
| 4MB 〃 | 241.68 FPS |
| 8MB 〃 | 165.42 FPS |
| 16MB 〃 | 120.46 FPS |
| 32MB 〃 | 63.19 FPS |
| 3-pass Bump Mapping Emboss | 83.07 FPS |
| 2-pass 〃 | 110.77 FPS |
| 1-pass 〃 | 184.64 FPS |
| Resolution | 1024*768 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | V Sync.Off |
| 3DMark Result | 1403 3DMarks |
| CPU Speed | 74 CPU 3DMarks |
| Game1 - Helicopter - Low Detail | 29.6 FPS |
| Game1 - Helicopter - Medium Detail | 17.9 FPS |
| Game1 - Helicopter - High Detail | 6.2 FPS |
| Game2 - Adventure - Low Detail | 35.9 FPS |
| Game2 - Adventure - Medium Detail | 17.5 FPS |
| Game2 - Adventure - High Detail | 9.8 FPS |
| Fill Rate(Single-Texturing) | 269.0 MTexels/s |
| Fill Rate With(Multi-Texturing) | 267.6 MTexels/s |
| High Polygon Count(1 Light) | 720 KTriangles/s |
| High Polygon Count(4 Lights) | 679 KTriangles/s |
| High Polygon Count(8 Lights) | 630 KTriangles/s |
| 8MB Texture Rendering Speed | 221.7 FPS |
| 16MB 〃 | 175.5 FPS |
| 32MB 〃 | 107.7 FPS |
| 64MB 〃 | 52.8 FPS |
| 3-pass Bump Mapping Emboss | 71.5 FPS |
| 2-pass 〃 | 103.8 FPS |
| 1-pass 〃 | 193.7 FPS |
| Environment 〃 | 83.5 FPS |
| Resolution | 1024*768 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| CPU Optimization | Direct3D Software T&L |
| Refresh Rate | Default |
| Z-Buffering | 32 bit |
| Texture Format | 32 bit |
| FSAA Mode | None |
| 3DMark Score | 565 |
| Game 1 - Car Chase - Low Detail | 7.8 fps |
| Game 1 - Car Chase - High Detail | 1.5 fps |
| Game 2 - Dragothic - Low Detail | 7.5 fps |
| Game 2 - Dragothic - High Detail | 2.9 fps |
| Game 3 - Lobby - Low Detail | 17.8 fps |
| Game 3 - Lobby - High Detail | 7.3 fps |
| Game 4 - Nature | - |
| Fill Rate (Single-Texturing) | 180.3 MTexels/s |
| Fill Rate (Multi-Texturing) | 201.1 MTexels/s |
| High Polygon Count (1 Light) | 1.0 MTriangles/s |
| High Polygon Count (8 Lights) | 0.6 MTriangles/s |
| Environment Bump Mapping | 10.0 fps |
| DOT3 Bump Mapping | - |
| Vertex Shader | 4.3 fps |
| Pixel Shader | - |
| Point Sprites | 0.3 MSprites/s |
| Game1(Low) | 7.87 FPS | 251 Marks |
| Game1(High) | 7.87 FPS | 251 Marks |
| Game2(Low) | 18.64 FPS | 596 Marks |
| Game2(High) | 18.07 FPS | 578 Marks |
| Game3(Low) | 53.20 FPS | 1702 Marks |
| Game3(High) | 50.21 FPS | 1606 Marks |
| The Surface | 9.17 FPS | 293 Marks |
| 2D Graphics 640*480*16 | 23.19 FPS | 741 Marks |
| Space Fighter | 36.83 FPS | 1178 Marks |
| Your Fighter | 32.31 FPS | 1033 Marks |
| ---------------------------------------------- | ||
| N-Bench Score | 822 Marks | |
| FPS Average | 25.74 FPS | |