| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 28139 | 23975 | 29650 | 60178 | 5158 | 69312 | 335 | 70 | 18450 | 18059 | 15167 | C:10MB |
| ALL | 浮 | 整 | 矩 | 円 | Text | Scroll | DD | Read | Write | Memory | Drive | |||||||||||
| 28165 | 23963 | 29667 | 59168 | 5014 | 70061 | 749 | 74 | 18450 | 18252 | 15128 | C:10MB |
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 12581 | 18536 | 11831 | 11515 | 5116 | 10334 | 72 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 31910 | 23973 | 2615 | 315 | 18123 | 18433 | 3134 | C:\20MB | |||||||
| ALL | Integer | Float | MemoryR | MemoryW | MemoryRW | DirectDraw | ||||||||
| 12175 | 18536 | 11829 | 11172 | 5064 | 10225 | 70 | ||||||||
| Rectangle | Text | Ellipse | BitBlt | Read | Write | Copy | Drive | |||||||
| 26321 | 24378 | 2414 | 662 | 18123 | 17700 | 3069 | C:\20MB | |||||||
| Sound | 16bit stereo 22.1kHz | ||
| Radial blur | 5N | 29.40, rips | 4.067, Rmark |
| Chaos zoomer | 5N | 39.85, rips | 1.936, Rmark |
| 25 Pixel | 5N | 104.87, kpps | 3.352, Rmark |
| Robots | 5N | 28.10, rips | 7.279, Rmark |
| Fillrate | 5N | 181.58, MPps | 39.304, Rmark |
| City scene | 5N | 39.71, rips | 9.853, Rmark |
| Video card bus transfer | 5N | 47.47, MBps | 1.511, Rmark |
| Direct3D bus transfer | 5N | 56.67, MBps | 4.843, Rmark |
| ---------------------------------------------- | |||
| Visual appearance | 100.00, percent | ||
| ---------------------------------------------- | |||
| Overall 3D | 3.946, Rmark | ||
| Overall 2D | 3.002, Rmark | ||
| Overall bus rate | 2.511, Rmark | ||
| ---------------------------------------------- | |||
| OVERALL SCORE | 3.447, Rmark | ||
| Resolution | 800*600 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | VSync Off |
| 3DMark Result | 2390.75 3DMarks |
| Synthetic CPU 3D Speed | 4951.21 CPU 3DMarks |
| Rasterizer Score | 2365.70 3DRasterMarks |
| Game1 - Race | 28.00 FPS |
| Game2 - First Person | 20.86 FPS |
| Fill Rate | 241.24 MTexels/s |
| Fill Rate With Multi-Texturing | 234.52 MTexels/s |
| 2MB Texture Rendering Speed | 314.29 FPS |
| 4MB 〃 | 243.24 FPS |
| 8MB 〃 | 162.79 FPS |
| 16MB 〃 | 113.91 FPS |
| 32MB 〃 | 61.05 FPS |
| 3-pass Bump Mapping Emboss | 91.13 FPS |
| 2-pass 〃 | 114.14 FPS |
| 1-pass 〃 | 174.28 FPS |
| Resolution | 1024*768 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| Refresh Rate | V Sync.Off |
| 3DMark Result | 1086 3DMarks |
| CPU Speed | 60 CPU 3DMarks |
| Game1 - Helicopter - Low Detail | 21.60 FPS |
| Game1 - Helicopter - Medium Detail | 13.53 FPS |
| Game1 - Helicopter - High Detail | 5.32 FPS |
| Game2 - Adventure - Low Detail | 28.60 FPS |
| Game2 - Adventure - Medium Detail | 13.61 FPS |
| Game2 - Adventure - High Detail | 7.84 FPS |
| Fill Rate(Single-Texturing) | 269.85 MTexels/s |
| Fill Rate With(Multi-Texturing) | 268.22 MTexels/s |
| High Polygon Count(1 Light) | 673 KTriangles/s |
| High Polygon Count(4 Lights) | 621 KTriangles/s |
| High Polygon Count(8 Lights) | 566 KTriangles/s |
| 8MB Texture Rendering Speed | 180.27 FPS |
| 16MB 〃 | 104.64 FPS |
| 32MB 〃 | 62.67 FPS |
| 64MB 〃 | - |
| 3-pass Bump Mapping Emboss | 57.33 FPS |
| 2-pass 〃 | 82.93 FPS |
| 1-pass 〃 | 152.10 FPS |
| Environment 〃 | 82.75 FPS |
| Resolution | 1024*768 |
| Color Depth | 16-bit Color |
| Frame Buffer | Triple buffering |
| CPU Optimization | Direct3D Software T&L |
| Refresh Rate | Default |
| Z-Buffering | 16 bit |
| Texture Format | 16 bit |
| FSAA Mode | None |
| 3DMark Score | 415 |
| Game 1 - Car Chase - Low Detail | 5.4 fps |
| Game 1 - Car Chase - High Detail | 0.6 fps |
| Game 2 - Dragothic - Low Detail | 6.1 fps |
| Game 2 - Dragothic - High Detail | 2.5 fps |
| Game 3 - Lobby - Low Detail | 13.2 fps |
| Game 3 - Lobby - High Detail | 5.4 fps |
| Game 4 - Nature | - |
| Fill Rate (Single-Texturing) | 217.2 MTexels/s |
| Fill Rate (Multi-Texturing) | 235.9 MTexels/s |
| High Polygon Count (1 Light) | 0.8 MTriangles/s |
| High Polygon Count (8 Lights) | 0.5 MTriangles/s |
| Environment Bump Mapping | 8.7 fps |
| DOT3 Bump Mapping | - |
| Vertex Shader | 3.6 fps |
| Pixel Shader | - |
| Point Sprites | 0.3 MSprites/s |